Custom Clocktower
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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Artist
Savant
Juggler
Gossip
Towncrier
Flowergirl
Undertaker
Innkeeper
Gambler
Slayer
Nightwatchman
Amnesiac
Outsider
Drunk
Sweetheart
Mutant
Politician
Minion
Mezepheles
J
Cerenovus
J
Pithag
Goblin1_75_2-75
Demon
J
Yaggababble
Ojo
Pukka
Po
Townsfolk
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Towncrier
Each night*, you learn if a Minion nominated today.
Flowergirl
Each night*, you learn if a Demon voted today.
Undertaker
Each night*, you learn which character died by execution today.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Outsider
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Sweetheart
When you die, 1 player is drunk from now on.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
J
Cerenovus
Jinx
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
J
Pithag
Jinx
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Goblin1_75_2-75
No information
Demon
J
Yaggababble
Jinx
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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