Custom Clocktower
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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Default Tokens
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Townsfolk
Steward
Knight
Noble
Shugenja
Highpriestess1_75_2-75
Balloonist
General
Preacher
Villageidiot3
Cultleader
Alsaahir
Nightwatchman
Fisherman
Outsider
Ogre
Politician
Zealot1-75
Snitch
Minion
J
Widow
Xaan
Goblin1_75_2-75
Organgrinder
Demon
Ojo
Kazali
Lordoftyphon
J
Lleech
Townsfolk
Steward
You start knowing 1 good player.
Knight
You start knowing 2 players that are not the Demon.
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Highpriestess1_75_2-75
No information
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Cultleader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Outsider
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Zealot1-75
No information
Snitch
Each Minion gets 3 bluffs.
Minion
J
Widow
Jinx
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Goblin1_75_2-75
No information
Organgrinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Demon
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Lordoftyphon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
J
Lleech
Jinx
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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