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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Pixie
J
Bountyhunter
Balloonist
Cultleader
General
Preacher
Sailor
Lycanthrope
Fisherman
J
Cannibal
Soldier
Amnesiac
Poppygrower
Acrobat
Outsider
Politician
Snitch
Drunk
Minion
Goblin
Mezepheles
J
Widow
J
Marionette
Demon
J
Legion12
J
Leviathan
J
Lilmonsta
Fanggu
Townsfolk
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
J
Bountyhunter
Jinx
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Cultleader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
J
Cannibal
Jinx
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Soldier
You are safe from the Demon.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Outsider
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Snitch
Each Minion gets 3 bluffs.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
J
Widow
Jinx
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
J
Marionette
Jinx
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
J
Legion12
Jinx
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
J
Leviathan
Jinx
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
J
Lilmonsta
Jinx
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Fanggu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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