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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Noble
Clockmaker
Pixie
Sailor
Balloonist
Snakecharmer
Cultleader
Innkeeper
Alsaahir
Nightwatchman
J
Cannibal
Farmer
Tealady
Outsider
Hermit
Ogre
Klutz
Puzzlemaster
Minion
Xaan
J
Cerenovus
Devilsadvocate
Wraith
Demon
J
Lilmonsta
Fanggu
J
Legion12
Traveller
Gangster
Voudon
Harlot
Townsfolk
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Cultleader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
J
Cannibal
Jinx
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Farmer
When you die at night, an alive good player becomes a Farmer.
Tealady
If both your alive neighbors are good, they can't die.
Outsider
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
J
Cerenovus
Jinx
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Wraith
You may choose to open your eyes at night. You wake when other evil players do.
Demon
J
Lilmonsta
Jinx
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Fanggu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
J
Legion12
Jinx
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Traveller
Gangster
Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees.
Voudon
Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.
Harlot
Each night*, choose a living player: if they agree, you learn their character, but you both might die.
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Character Distribution (Step 3)
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Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
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Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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