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Village Under the Clocktower
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Classic Grimoire
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Distribution
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Townsfolk
Knight
Noble
Librarian
Balloonist
Snakecharmer
King1-75
Fortuneteller
Oracle
Monk
Seamstress
Artist
Amnesiac
Choirboy
Outsider
Ogre
Recluse1-75
Klutz
Puzzlemaster
Minion
Psychopath1_75_2-75
Wizard
J
Marionette
Demon
Nodashii
Imp
Fanggu1_75_3-75
J
Lleech
Fabled
Spiritofivory
Townsfolk
Knight
You start knowing 2 players that are not the Demon.
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
King1-75
No information
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Oracle
Each night*, you learn how many dead players are evil.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Outsider
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Recluse1-75
No information
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
Psychopath1_75_2-75
No information
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
J
Marionette
Jinx
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Fanggu1_75_3-75
No information
J
Lleech
Jinx
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Fabled
Spiritofivory
There can't be more than 1 extra evil player.
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Character Distribution (Step 3)
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Storyteller Screen (Step 4)
A screen only the storyteller sees.
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Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
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