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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Knight
Grandmother
Chambermaid
General
Gambler
Lycanthrope
Engineer
Juggler
Tealady
Pacifist
Farmer
J
Alchemist
Poppygrower
Outsider
J
Recluse
Sweetheart
Moonchild
Puzzlemaster
J
Heretic
Minion
Devilsadvocate
Assassin
Wizard
J
Vizier
J
Boffin
Demon
Zombuul
Fabled
Sentinel
Townsfolk
Knight
You start knowing 2 players that are not the Demon.
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Engineer
Once per game, at night, choose which Minions or which Demon is in play.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Tealady
If both your alive neighbors are good, they can't die.
Pacifist
Executed good players might not die.
Farmer
When you die at night, an alive good player becomes a Farmer.
J
Alchemist
Jinx
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
J
Recluse
Jinx
You might register as evil & as a Minion or Demon, even if dead.
Sweetheart
When you die, 1 player is drunk from now on.
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
J
Heretic
Jinx
Whoever wins, loses & whoever loses, wins, even if you are dead.
Minion
Devilsadvocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Wizard
Once per game, choose to make a wish. If granted, it might have a price & leave a clue as to its nature.
J
Vizier
Jinx
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
J
Boffin
Jinx
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Fabled
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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