Custom Clocktower
Log in
All Characters
Character Reference
Custom Characters
Custom Scripts
Board
Storyteller Quiz
Join a Game
How to Play (Rulebook)
Glossary
Unofficial How to Run
Utilities
Pukka Flowchart
Savant Proposition Generator
Single-player BOTC Puzzle
Village Under the Clocktower
Go ad-free
Manage subscription
Restore purchases
Ad privacy settings
Back
Classic Grimoire
?
Live Grimoire
?
Edit Pool
Show Abilities
Distribution
Default Tokens
Download
Download JSON
Download PNG/PDF
Share
Default Tokens
Download JSON
Download PNG/PDF
Share
Townsfolk
Steward
Pixie
Balloonist
General
Monk
Savant
Philosopher
Huntsman
Slayer
Princess
J
Alchemist
J
Cannibal
Amnesiac
Outsider
Ogre
Drunk
Mutant
Damsel
Minion
Harpy
J
Cerenovus
Psychopath
J
Vizier
Demon
Pukka
Ojo
Kazali
Vigormortis
Fabled
Spiritofivory
Townsfolk
Steward
You start knowing 1 good player.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Princess
On your 1st day, if you nominated & executed a player, the Demon doesn't kill tonight.
J
Alchemist
Jinx
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
J
Cannibal
Jinx
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Outsider
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Minion
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
J
Cerenovus
Jinx
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
J
Vizier
Jinx
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Demon
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fabled
Spiritofivory
There can't be more than 1 extra evil player.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
Report content
Choose a reason. An operator reviews every report and acts on it.
Spam or advertising
Harassment, abuse or hate speech
Sexual content
Violent or threatening content
Illegal content
Personal information exposed
Something else
Also block this user
Blocking hides this user's posts and comments from you. They are not told about it.
Village Under the Clocktower — A Single-player BOTC Puzzle
On a computer, scan a QR code to install the app.
Android
Open Google Play
iOS
Open the App Store
Custom Clocktower app
Faster and smoother in the app
Open app
×