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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Default Tokens
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Townsfolk
Knight
Clockmaker
Librarian
Pixie
Empath
Balloonist
Flowergirl
Savant
Fisherman
Juggler
J
Cannibal
Amnesiac
Virgin
Outsider
J
Recluse
J
Plaguedoctor
Politician
Puzzlemaster
Minion
Poisoner
J
Spy
Goblin
J
Boffin
Demon
Kazali
Fanggu
J
Legion12
Lordoftyphon
Townsfolk
Knight
You start knowing 2 players that are not the Demon.
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Flowergirl
Each night*, you learn if a Demon voted today.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
J
Cannibal
Jinx
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
J
Recluse
Jinx
You might register as evil & as a Minion or Demon, even if dead.
J
Plaguedoctor
Jinx
When you die, the Storyteller gains a Minion ability.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
J
Spy
Jinx
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
J
Boffin
Jinx
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Fanggu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
J
Legion12
Jinx
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Lordoftyphon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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