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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Amnesiac
Snakecharmer
Librarian
Virgin
Investigator
Monk
Shugenja
Alsaahir
Undertaker
Fortuneteller
Pixie
Fisherman
Empath
Outsider
Lunatic
Saint
J
Recluse
Drunk
Minion
Poisoner
Psychopath
J
Scarletwoman
J
Spy
Baron
Demon
Nodashii
Imp
Townsfolk
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Undertaker
Each night*, you learn which character died by execution today.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Outsider
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Saint
If you die by execution, your team loses.
J
Recluse
Jinx
You might register as evil & as a Minion or Demon, even if dead.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
J
Scarletwoman
Jinx
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
J
Spy
Jinx
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
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With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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