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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Default Tokens
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Townsfolk
Librarian
Clockmaker
Artist
Grandmother
Empath
Slayer
Fortuneteller
Seamstress
Undertaker
Oracle
Monk
Exorcist
Flowergirl
Outsider
Sweetheart
Mutant
J
Recluse
Lunatic
Minion
Godfather
Assassin
J
Scarletwoman
J
Marionette
Demon
Pukka
Nodashii
Townsfolk
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Undertaker
Each night*, you learn which character died by execution today.
Oracle
Each night*, you learn how many dead players are evil.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Flowergirl
Each night*, you learn if a Demon voted today.
Outsider
Sweetheart
When you die, 1 player is drunk from now on.
Mutant
If you are “mad” about being an Outsider, you might be executed.
J
Recluse
Jinx
You might register as evil & as a Minion or Demon, even if dead.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
J
Scarletwoman
Jinx
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
J
Marionette
Jinx
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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