Custom Clocktower
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Pukka Flowchart
Savant Proposition Generator
Single-player BOTC Puzzle
Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
Default Tokens
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Default Tokens
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Townsfolk
Noble
Sailor
Monk
Artist
Soldier
Tealady
Outsider
J
Heretic
Golem
Minion
J
Marionette
Goblin
Demon
J
Alhadikhia
Townsfolk
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Soldier
You are safe from the Demon.
Tealady
If both your alive neighbors are good, they can't die.
Outsider
J
Heretic
Jinx
Whoever wins, loses & whoever loses, wins, even if you are dead.
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Minion
J
Marionette
Jinx
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Demon
J
Alhadikhia
Jinx
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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