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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Steward
Pixie
Chef
Amnesiac
Savant
Undertaker
Nightwatchman
King
Artist
Dreamer
Empath
Fisherman
Gambler
Oracle
Seamstress
Balloonist
Juggler
Philosopher
Atheist
Outsider
J
Butler
Klutz
Snitch
Mutant
Puzzlemaster
Demon
J
Legion12
Townsfolk
Steward
You start knowing 1 good player.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Chef
You start knowing how many pairs of evil players there are.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Undertaker
Each night*, you learn which character died by execution today.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Oracle
Each night*, you learn how many dead players are evil.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Outsider
J
Butler
Jinx
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Snitch
Each Minion gets 3 bluffs.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Demon
J
Legion12
Jinx
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
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With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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