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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Noble
Librarian
Pixie
Snakecharmer
Dreamer1-75
Fortuneteller
Undertaker
Gambler
Exorcist1_75_2-75
Professor1-75
J
Alchemist
Banshee
Poppygrower
Outsider
Goon
Lunatic
Klutz
Zealot1-75
Minion
Harpy
Witch
Xaan
Goblin1_75_2-75
Organgrinder
Demon
Po
Vigormortis
J
Vortox
Townsfolk
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Dreamer1-75
No information
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Undertaker
Each night*, you learn which character died by execution today.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Exorcist1_75_2-75
No information
Professor1-75
No information
J
Alchemist
Jinx
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Zealot1-75
No information
Minion
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Goblin1_75_2-75
No information
Organgrinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Demon
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
J
Vortox
Jinx
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
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Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
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Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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