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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Noble
Clockmaker
Towncrier
Savant
Lycanthrope
Snakecharmer
Highpriestess1_75_2-75
General
Alsaahir
Preacher
Philosopher
Nightwatchman
Minstrel
Outsider
Goon
Mutant
Tinker
Hermit
Minion
Assassin
J
Cerenovus
Godfather
Xaan
Demon
Ojo
J
Yaggababble
J
Riot
Townsfolk
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Towncrier
Each night*, you learn if a Minion nominated today.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Highpriestess1_75_2-75
No information
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Outsider
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Tinker
You might die at any time.
Hermit
You have all Outsider abilities. [-0 or -1 Outsider]
Minion
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
J
Cerenovus
Jinx
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Demon
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
J
Yaggababble
Jinx
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
J
Riot
Jinx
On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.
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With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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