Custom Clocktower
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Single-player BOTC Puzzle
Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Default Tokens
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Townsfolk
Steward
Shugenja
General
Towncrier
Savant
Slayer
Philosopher
Outsider
Drunk
J
Recluse
Minion
J
Widow
J
Marionette
Demon
J
Leviathan
Fabled
Hellslibrarian
Townsfolk
Steward
You start knowing 1 good player.
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Towncrier
Each night*, you learn if a Minion nominated today.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Outsider
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
J
Recluse
Jinx
You might register as evil & as a Minion or Demon, even if dead.
Minion
J
Widow
Jinx
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
J
Marionette
Jinx
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
J
Leviathan
Jinx
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Fabled
Hellslibrarian
Something bad might happen to whoever talks when the Storyteller has asked for silence.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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