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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Chef
Librarian
Empath
General
King
Balloonist
Towncrier
Nightwatchman
Huntsman
Soldier
Choirboy
J
Cannibal
Banshee
Outsider
Puzzlemaster
J
Recluse
Damsel
Klutz
Politician
Minion
Fearmonger
Baron
Goblin
J
Marionette
Demon
J
Alhadikhia
Fabled
Djinn
Townsfolk
Chef
You start knowing how many pairs of evil players there are.
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Towncrier
Each night*, you learn if a Minion nominated today.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Soldier
You are safe from the Demon.
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
J
Cannibal
Jinx
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Outsider
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
J
Recluse
Jinx
You might register as evil & as a Minion or Demon, even if dead.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Baron
There are extra Outsiders in play. [+2 Outsiders]
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
J
Marionette
Jinx
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
J
Alhadikhia
Jinx
Each night*, you may choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Fabled
Djinn
Use the Djinn's special rule. All players know what it is.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
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