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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Default Tokens
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Townsfolk
Noble
Shugenja
Pixie
Balloonist
Highpriestess
Snakecharmer
Gossip
Fisherman
Slayer
Minstrel
Poppygrower
J
Magician
Mayor
Outsider
Lunatic
Damsel
Politician
Drunk
Minion
J
Marionette
Mezepheles
Witch
J
Scarletwoman
Demon
J
Yaggababble
Nodashii
Po
J
Legion12
Townsfolk
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Highpriestess
Each night, learn which player the Storyteller believes you should talk to most.
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
J
Magician
Jinx
The Demon thinks you are a Minion. Minions think you are a Demon.
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Outsider
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Minion
J
Marionette
Jinx
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
J
Scarletwoman
Jinx
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Demon
J
Yaggababble
Jinx
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
J
Legion12
Jinx
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
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