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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Shugenja
Highpriestess
Balloonist
Preacher
Fortuneteller
Cultleader
Oracle
Alsaahir
J
Alchemist
J
Cannibal
Amnesiac
Banshee
Atheist
Outsider
Drunk
Hatter
Zealot
Snitch
Minion
Witch
J
Cerenovus
Fearmonger
Xaan
Boomdandy
Demon
J
Lilmonsta
Imp
Ojo
Fabled
Djinn
Loric
Stormcatcher
Townsfolk
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Highpriestess
Each night, learn which player the Storyteller believes you should talk to most.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Fortuneteller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Cultleader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Oracle
Each night*, you learn how many dead players are evil.
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
J
Alchemist
Jinx
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
J
Cannibal
Jinx
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Outsider
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Zealot
If there are 5 or more players alive, you must vote for every nomination.
Snitch
Each Minion gets 3 bluffs.
Minion
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
J
Cerenovus
Jinx
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Xaan
On night X, all Townsfolk are poisoned until dusk. [X Outsiders]
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Demon
J
Lilmonsta
Jinx
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Fabled
Djinn
Use the Djinn's special rule. All players know what it is.
Loric
Stormcatcher
Name a good character. If in play, they can only die by execution, but evil players learn which player it is.
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With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
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Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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