Basket Case
Notes
The vision behind this script was to have ALL of the madness roles and fun interactions. The first thought was: A cerenovus mad player claiming Goblin throwing âtheir demonâ under the bus to not break harpy madness â that would be fun! And so, the script idea was born. Youâve got Fang Gu, Vigormortis, Baron and possibly Amnesiac for outsider modification, which probably wonât be solved because the outsiders might not know that they are outsiders, might not say, or might not be believed (adding to the madness!) â and even if they are believed they might become the Fang Gu later. Youâve got two moving demons, and one that might want to weigh up its options before causing multiple kills, as this can only be explained by three things: Harpy madness breaks, an Amnesiac ability or the Yaggababble itself. The Cerenovus can cause double claims, but so can Pixie madness, a Mutant hiding, or maybe a Baron double claiming just for the fun of it. And if you do catch that maybe Baron, dare you execute them, now that they have claimed Goblin? Evil has a lot of plays up their sleeves, being able to double claim left, right, and center, or claim they were made mad or that they are the Goblin if nominated â but sometimes they wonât even know who each other are. How does a demon win with no support from their minions? Or are you just the lunatic? Who knows. Townsfolk information is quite strong, and though it can be discredited, it can barely be poisoned or drunk, and the Virgin if procâed confirms two good players, who can never be turned evil. Although the Pixieâs addition to the double claim chaos can be quite detrimental to town, the Pixie can also help make one of the powerful, good Towns Folk abilities last longer in the game. For any Storyteller, this is an advanced script (but not a veteran one), and youâve got some decisions to make. You need to keep track of all the madness and decide if anyone dies to madness â and depending on the madness that might either be an execution or just a death. You need to concoct some good Amnesiac abilities, consider what phrase youâll give a Yaggababble, listen for it, and decide those kill(s). You choose the Demon type for a Lunatic and decide who they see as their minions, if any. If youâve got a Vigormortis, you might get some decisions to make on poisoning. You can also keep track of the possible worlds from the perspective of the Lunatic, if you want to support their belief in their demon-hood for as long as possible. This is a good deal to consider, and to not warp your brain any further, the townsfolk roles are pretty straight-forward â most of them being from Trouble Brewing. Details on script decisions: The Noble was chosen in place of the Investigator as pinning down a minion type would hamper evil significantly but also weaken the power of a Poppy Grower. Oracle is chosen because it can help detect evil killed minions or Fang Gu jumps or star passes. Marionette was a real contender to be and the script, especially because of the Lunatic and the lack of poisoning and drunkenness, but in the end did not make the cut, as the outsider modification of the Baron is a necessary tool.