Custom Clocktower
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Savant Proposition Generator
Single-player BOTC Puzzle
Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Noble
Chef
Empath
Oracle
Virgin
Slayer
Outsider
J
Recluse
Drunk
Demon
J
Riot
Townsfolk
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Chef
You start knowing how many pairs of evil players there are.
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Oracle
Each night*, you learn how many dead players are evil.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Outsider
J
Recluse
Jinx
You might register as evil & as a Minion or Demon, even if dead.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Demon
J
Riot
Jinx
On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.
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Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
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Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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Village Under the Clocktower — A Single-player BOTC Puzzle
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