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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Steward
Noble
Highpriestess
Chambermaid
Flowergirl
Monk
J
Alchemist
J
Cannibal
Amnesiac
Farmer
Banshee
Virgin
Poppygrower
Outsider
Lunatic
Drunk
J
Recluse
Barber
Minion
J
Spy
Assassin
J
Scarletwoman
J
Boffin
Demon
J
Yaggababble
Kazali
J
Vortox
Fanggu
Townsfolk
Steward
You start knowing 1 good player.
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Highpriestess
Each night, learn which player the Storyteller believes you should talk to most.
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Flowergirl
Each night*, you learn if a Demon voted today.
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
J
Alchemist
Jinx
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
J
Cannibal
Jinx
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Farmer
When you die at night, an alive good player becomes a Farmer.
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Outsider
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
J
Recluse
Jinx
You might register as evil & as a Minion or Demon, even if dead.
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
J
Spy
Jinx
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
J
Scarletwoman
Jinx
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
J
Boffin
Jinx
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
J
Yaggababble
Jinx
You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
J
Vortox
Jinx
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Fanggu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
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