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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Chef
Investigator
J
Alchemist
Gambler
Flowergirl
Dreamer
Nightwatchman
Artist
Juggler
Philosopher
Amnesiac
Poppygrower
Atheist
Outsider
Saint
Klutz
Golem
Politician
Minion
Organgrinder
Psychopath
Fearmonger
J
Vizier
Demon
J
Leviathan
Townsfolk
Chef
You start knowing how many pairs of evil players there are.
Investigator
You start knowing that 1 of 2 players is a particular Minion.
J
Alchemist
Jinx
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Flowergirl
Each night*, you learn if a Demon voted today.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Poppygrower
Minions & Demons do not know each other. If you die, they learn who each other are that night.
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Outsider
Saint
If you die by execution, your team loses.
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
Organgrinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
J
Vizier
Jinx
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Demon
J
Leviathan
Jinx
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
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With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
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Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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