Custom Clocktower
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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Default Tokens
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Townsfolk
Librarian
Noble
Pixie
Gossip
Savant
Dreamer
J
Mathematician
Preacher
Exorcist
Huntsman
Courtier
Artist
Farmer
Acrobat
Outsider
Damsel
Goon
Mutant
Sweetheart
Minion
Baron
J
Cerenovus
Poisoner
Godfather
Demon
Imp
J
Lleech
Nodashii
Pukka
Townsfolk
Librarian
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Dreamer
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
J
Mathematician
Jinx
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Courtier
Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Farmer
When you die at night, an alive good player becomes a Farmer.
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Outsider
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Sweetheart
When you die, 1 player is drunk from now on.
Minion
Baron
There are extra Outsiders in play. [+2 Outsiders]
J
Cerenovus
Jinx
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Demon
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
J
Lleech
Jinx
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Nodashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
Savant Proposition Generator
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