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Village Under the Clocktower
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Classic Grimoire
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Live Grimoire
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Distribution
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Townsfolk
Chef
J
Bountyhunter
Juggler
Balloonist
General
Snakecharmer
Amnesiac
Fisherman
Nightwatchman
Seamstress
Huntsman
J
Magician
Atheist
Outsider
Damsel
Puzzlemaster
J
Heretic
Mutant
Drunk
Lunatic
Minion
Goblin
J
Cerenovus
Poisoner
Baron
J
Marionette
Demon
J
Leviathan
Townsfolk
Chef
You start knowing how many pairs of evil players there are.
J
Bountyhunter
Jinx
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Snakecharmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
J
Magician
Jinx
The Demon thinks you are a Minion. Minions think you are a Demon.
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Outsider
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
J
Heretic
Jinx
Whoever wins, loses & whoever loses, wins, even if you are dead.
Mutant
If you are “mad” about being an Outsider, you might be executed.
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Minion
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
J
Cerenovus
Jinx
Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Baron
There are extra Outsiders in play. [+2 Outsiders]
J
Marionette
Jinx
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
J
Leviathan
Jinx
If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Which screen do you want?
With the Classic Grimoire you can choose where to begin.
Character Distribution (Step 3)
Pass the device player by player
so each one sees their own character.
Start here
Storyteller Screen (Step 4)
A screen only the storyteller sees.
Hand out real tokens, or share a link.
Start here
Go back
Jinxes
Character Distribution by Player Count
✕
Players
5
Random
6
Random
7
Random
8
Random
9
Random
10
Random
11
Random
12
Random
13
Random
14
Random
15
Random
Townsfolk
3
3
5
5
5
7
7
7
9
9
9
Outsiders
0
1
0
1
2
0
1
2
0
1
2
Minions
1
1
1
1
1
2
2
2
3
3
3
Demons
1
1
1
1
1
1
1
1
1
1
1
Pukka Night Flowchart
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