General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Atheist The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Moonchild When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Pit-Hag Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Mastermind If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Organ Grinder All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.