3 Day Monte
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3 Day Monte
By Backup
Townsfolk
Chef
Chef
You start knowing how many pairs of evil players there are.
Investigator
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Clockmaker
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Snake Charmer
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
King
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Gossip
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Nightwatchman
Nightwatchman
Once per game, at night, choose a player: they learn you are the Nightwatchman.
Alchemist
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Sage
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Choirboy
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Magician
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Outsider
Sweetheart
Sweetheart
When you die, 1 player is drunk from now on.
Plague Doctor
Plague Doctor
When you die, the Storyteller gains a Minion ability.
Moonchild
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Hatter
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Minion
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Summoner
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Vizier
Vizier
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Riot
Riot
On day 3, Minions become Riot & nominees die but nominate an alive player immediately. This must happen.
Fabled
Djinn
Djinn
Use the Djinn's special rule. All players know what it is.
Additional Information
Night order, special rules, and jinxes
Jinxes
Alchemist
Summoner
Alchemist · Summoner The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]
Magician
Vizier
Magician · Vizier If the Vizier is in play, the Magician has no ability but is immune to the Vizier's ability.
Plague Doctor
Baron
Plague Doctor · Baron If the Storyteller would gain the Baron ability, up to two players become Outsiders.
Summoner
Clockmaker
Summoner · Clockmaker The Summoner registers as the Demon to the Clockmaker.
Summoner
Hatter
Summoner · Hatter If the Summoner creates a second living Demon, deaths tonight are arbitrary.
Vizier
Investigator
Vizier · Investigator The Storyteller doesn't declare the Vizier is in play.
Riot
King
Riot · King If Riot is in play, and at least 1 player is dead, the King learns an alive character each night.
Riot
Ravenkeeper
Riot · Ravenkeeper Each night*, Riot chooses an alive good player (different to previous nights): a chosen Ravenkeeper uses their ability but does not die.
Riot
Sage
Riot · Sage Each night*, Riot chooses an alive good player (different to previous nights): a chosen Sage uses their ability but does not die.