Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Mathematician Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Juggler On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Moonchild When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Pit-Hag Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.