Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Preacher Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Poppy Grower Minions & Demons do not know each other. If you die, they learn who each other are that night.
Hatter If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Cerenovus Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Boffin The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.