Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Atheist The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Banshee If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Ogre On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Butler Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Spy Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Scarlet Woman If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Beggar You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Gunslinger Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.