Bounty Hunter You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Villageidiot3 Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Mathematician Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Lycanthrope Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Hatter If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Harpy Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Mastermind If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Yaggababble You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Shabaloth Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Ojo Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Harlot Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Beggar You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Gnome All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.