NO, YOU!
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NO, YOU!
By Christine & Hungry
Townsfolk
Steward
Steward
You start knowing 1 good player.
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
General
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Villageidiot3
Villageidiot3
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Fortune Teller
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
King
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Town Crier
Town Crier
Each night*, you learn if a Minion nominated today.
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Huntsman
Huntsman
Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Magician
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Choirboy
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
Ogre
Ogre
On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Damsel
Damsel
All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Barber
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Pit-Hag
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]
Evil Twin
Evil Twin
You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Demon
Lil' Monsta
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
No Dashii
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Additional Information
Night order, special rules, and jinxes
Jinxes
Recluse
Ogre
Recluse · Ogre If the Recluse registers as evil to the Ogre, the Ogre learns that they are evil.
Pit-Hag
Damsel
Pit-Hag · Damsel If a Pit-Hag creates a Damsel, the Storyteller chooses which player it is.
Pit-Hag
Ogre
Pit-Hag · Ogre If the Pit-Hag turns an evil player into the Ogre, they can't turn good due to their own ability.
Lil' Monsta
Magician
Lil' Monsta · Magician If the Magician is alive, the Storyteller chooses which Minion babysits Lil' Monsta.