Oops! All Religions
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Oops! All Religions
By phillyCHEEEEEZ
Townsfolk
Pacifist
Pacifist
Executed good players might not die.
Shugenja
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
High Priestess
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
Preacher
Preacher
Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
King
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Cult Leader
Cult Leader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
Fortune Teller
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Exorcist
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Choirboy
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Virgin
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Minstrel
Minstrel
When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Atheist
Atheist
The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Outsider
Zealot
Zealot
If there are 5 or more players alive, you must vote for every nomination.
Saint
Saint
If you die by execution, your team loses.
Heretic
Heretic
Whoever wins, loses & whoever loses, wins, even if you are dead.
Politician
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
Devil's Advocate
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Harpy
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Witch
Witch
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Pit-Hag
Pit-Hag
Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]
Demon
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Lord of Typhon
Lord of Typhon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Zombuul
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Traveller
Beggar
Beggar
You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.
Bishop
Bishop
Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Bureaucrat
Bureaucrat
Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Judge
Judge
Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Matron
Matron
Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.
Fabled
Sentinel
Sentinel
There might be 1 extra or 1 fewer Outsider in play.
Loric
Gardener
Gardener
The Storyteller assigns all players' characters.
Additional Information
Night order, special rules, and jinxes
Jinxes
Heretic
Baron
Heretic · Baron Only 1 jinxed character can be in play.
Heretic
Pit-Hag
Heretic · Pit-Hag Only 1 jinxed character can be in play.
Pit-Hag
Cult Leader
Pit-Hag · Cult Leader If the Pit-Hag turns an evil player into the Cult Leader, they can't turn good due to their own ability.
Pit-Hag
Politician
Pit-Hag · Politician If the Pit-Hag turns an evil player into the Politician, they can't turn good due to their own ability.