Into the Catacombs
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Into the Catacombs
By skreww L00se
Townsfolk
Investigator
Investigator
You start knowing that 1 of 2 players is a particular Minion.
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Mathematician
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Fortune Teller
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
King
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Seamstress
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Philosopher
Philosopher
Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Choirboy
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Acrobat
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Outsider
Puzzlemaster
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Zealot
Zealot
If there are 5 or more players alive, you must vote for every nomination.
Minion
Widow
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Harpy
Harpy
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Vizier
Vizier
All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
Lil' Monsta
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Fang Gu
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Additional Information
Night order, special rules, and jinxes
Jinxes
Mathematician
Drunk
Mathematician · Drunk The Mathematician learns if the Drunk’s ability yielded false info or failed to work properly.
Mathematician
Marionette
Mathematician · Marionette The Mathematician learns if the Marionette’s ability yielded false info or failed to work properly.
Vizier
Investigator
Vizier · Investigator The Storyteller doesn't declare the Vizier is in play.
Vizier
Zealot
Vizier · Zealot The Zealot might register as evil to the Vizier.
Marionette
Balloonist
Marionette · Balloonist If the Marionette thinks that they are the Balloonist, an Outsider might have been added during setup.
Marionette
Lil' Monsta
Marionette · Lil' Monsta If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
Lil' Monsta
Vizier
Lil' Monsta · Vizier If the Vizier is babysitting Lil' Monsta, they die when executed.