Preacher Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Villageidiot3 Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Alsaahir Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Butler Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Goon Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Fearmonger Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]