Bounty Hunter You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Villageidiot3 Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Klutz When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Widow On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Ojo Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Po Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.