Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Klutz When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Evil Twin You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Zombuul1 75 2-75 매일 밤*, 만약 오늘 낮에 아무도 죽지 않았다면, 참가자 1명을 선택합니다. 해당 참가자는 죽습니다. 당신이 처음 죽을 때, 실제로는 살아있지만 죽은 것처럼 취급됩니다.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Vortox Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.