Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
King Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Juggler On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Atheist The Storyteller can break the game rules, and if executed, good wins, even if you are dead. [No evil characters]
Butler Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Klutz When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Legion12 Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]