Lunar Eclipse v1.6
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Lunar Eclipse v1.6
By Ekin
Townsfolk
Grandmother
Grandmother
You start knowing a good player & their character. If the Demon kills them, you die too.
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Chambermaid
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Mathematician
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Innkeeper
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Lycanthrope
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Artist
Artist
Once per game, during the day, privately ask the Storyteller any yes/no question.
Tea Lady
Tea Lady
If both your alive neighbors are good, they can't die.
Magician
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Mayor
Mayor
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
Goon
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Barber
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Puzzlemaster
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Minion
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Devil's Advocate
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Spy
Spy
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Assassin
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
No Dashii
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Zombuul
Zombuul
Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Additional Information
Night order, special rules, and jinxes
Jinxes
Mathematician
Chambermaid
Mathematician · Chambermaid The Chambermaid can detect if the Mathematician will wake tonight.
Mathematician
Lunatic
Mathematician · Lunatic The Mathematician learns if the Lunatic attacks a different player than the real Demon attacked.
Mathematician
Marionette
Mathematician · Marionette The Mathematician learns if the Marionette’s ability yielded false info or failed to work properly.
Magician
Marionette
Magician · Marionette If the Magician is alive, the Demon doesn't know which neighbor is the Marionette.
Magician
Spy
Magician · Spy When the Spy sees the Grimoire, the Demon and Magician's character tokens are removed.