Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Alsaahir Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Poppy Grower Minions & Demons do not know each other. If you die, they learn who each other are that night.
Villageidiot3 Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Damsel All Minions know a Damsel is in play. If a Minion publicly guesses you (once), your team loses.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Evil Twin You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Cerenovus Each night, choose a player & a good character: they are “mad” they are this character tomorrow, or might be executed.
Fanggu1 75 3-75 매일 밤*, 플레이어 1명을 선택합니다: 그는 사망합니다. 이 능력으로 사망한 첫 외지인만이 악한 팡 구가 되고 당신이 대신 사망합니다. [외지인 +1명]
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.