Master of Puppets
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Master of Puppets
By Kinky Joe
Townsfolk
Steward
Steward
You start knowing 1 good player.
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
General
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Chambermaid
Chambermaid
Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Innkeeper
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Gambler
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Exorcist
Exorcist
Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Gossip
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Seamstress
Seamstress
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Soldier
Soldier
You are safe from the Demon.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
Goon
Goon
Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Tinker
Tinker
You might die at any time.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Barber
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Minion
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Assassin
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Baron
Baron
There are extra Outsiders in play. [+2 Outsiders]
Mastermind
Mastermind
If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Demon
Ojo
Ojo
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Po
Po
Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Legion12
Legion12
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Fabled
Spirit of Ivory
Spirit of Ivory
There can't be more than 1 extra evil player.
Additional Information
Night order, special rules, and jinxes