Oral History
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Oral History
By Sword_Nimi
Townsfolk
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
Highpriestess1 75 2-75
Highpriestess1 75 2-75
매일 밤, 이야기꾼이 당신이 가장 대화를 나눠야 한다고 생각하는 참가자가 누구인지 알게 됩니다.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Snake Charmer
Snake Charmer
Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Mathematician
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Oracle
Oracle
Each night*, you learn how many dead players are evil.
Monk
Monk
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Lycanthrope
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Slayer
Slayer
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Farmer1 75 2-75
Farmer1 75 2-75
당신이 밤에 죽으면, 살아있는 선한 참가자가 농부가 됩니다.
Ravenkeeper
Ravenkeeper
If you die at night, you are woken to choose a player: you learn their character.
Virgin
Virgin
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Outsider
Lunatic
Lunatic
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Recluse1-75
Recluse1-75
당신은 하수인이나 악마로 보일 수도 있습니다. 이 능력은 당신이 죽어도 유지됩니다.
Barber
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Mutant
Mutant
If you are “mad” about being an Outsider, you might be executed.
Minion
Fearmonger
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Boomdandy
Boomdandy
If you are executed, all but 3 players die. After a 10 to 1 countdown, the player with the most players pointing at them, dies.
Scarletwoman1-75
Scarletwoman1-75
만약 살아있는 플레이어가 5명 이상이라면, 악마가 죽으면 당신은 악마가 됩니다. 여행자는 세지 않습니다.
Boffin
Boffin
The Demon (even if drunk or poisoned) has a not-in-play good character’s ability. You both know which.
Demon
No Dashii
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Imp
Imp
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Traveller
Barista
Barista
Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Cacklejack
Cacklejack
Each day, choose a player: a different player changes character tonight.
Apprentice
Apprentice
On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Deviant1 75 3-75
Deviant1 75 3-75
오늘 웃음을 선사했다면, 추방으로 사망할 수 없습니다.
Scapegoat1 75 3-75
Scapegoat1 75 3-75
당신의 팀 소속 플레이어 1명이 처형당하면, 당신이 대신 처형당할 수도 있습니다.
Loric
Zenomancer
Zenomancer
One or more players each have a goal. When achieved, that player learns a piece of true info.
Pope
Pope
There are duplicate good characters in play. They might also be bluffs.
Hindu
Hindu
The first 4 players to die are immediately reincarnated as Travellers of the same alignment.
Knaves
Knaves
There are 2 Storytellers: one lies & one tells the truth. Once per game, at dusk, they might switch.
Tor
Tor
Players don't know their character or alignment. They learn them when they die.
Bootlegger
Bootlegger
This script has homebrew characters or rules.
Additional Information
Night order, special rules, and jinxes
Special Rules
  • Lunatic이 선택한 플레이어가 죽지 않으면 Lunatic은 항상 수학자를 발동시킵니다.
  • 플레이어는 자신의 캐릭터가 변경되는지 알 수 있지만 무엇으로 변경되는지는 알 수 없습니다.
  • 오라클은 밤 1에 행동할 수도 있습니다
Jinxes
Mathematician
Lunatic
Mathematician · Lunatic The Mathematician learns if the Lunatic attacks a different player than the real Demon attacked.