Shugenja You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Harpy Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Shabaloth Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Barista Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Harlot Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Gangster Once per day, you may choose to kill an alive neighbor, if your other alive neighbor agrees.
Gnome All players start knowing a player of your alignment. You may choose to kill anyone who nominates them.