Devout Theists
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Devout Theists
By Emerald
Townsfolk
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Chef
Chef
You start knowing how many pairs of evil players there are.
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
High Priestess
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
Mathematician
Mathematician
Each night, you learn how many players’ abilities worked abnormally (since dawn) due to another character's ability.
Flowergirl
Flowergirl
Each night*, you learn if a Demon voted today.
Savant
Savant
Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Juggler
Juggler
On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Fisherman
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Farmer
Farmer
When you die at night, an alive good player becomes a Farmer.
Magician
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Outsider
Puzzlemaster
Puzzlemaster
1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Klutz
Klutz
When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Golem
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Snitch
Snitch
Each Minion gets 3 bluffs.
Minion
Widow
Widow
On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Goblin
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Psychopath
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
Lleech
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Fang Gu
Fang Gu
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Kazali
Kazali
Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Legion12
Legion12
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Additional Information
Night order, special rules, and jinxes
Jinxes
Mathematician
Marionette
Mathematician · Marionette The Mathematician learns if the Marionette’s ability yielded false info or failed to work properly.
Magician
Marionette
Magician · Marionette If the Magician is alive, the Demon doesn't know which neighbor is the Marionette.
Magician
Widow
Magician · Widow When the Widow sees the Grimoire, the Demon and Magician's character tokens are removed.
Cannibal
Juggler
Cannibal · Juggler If the Juggler guesses on their first day and dies by execution, tonight the living Cannibal learns how many guesses the Juggler got correct.
Marionette
Kazali
Marionette · Kazali If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.