Summoning is my middle name
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Summoning is my middle name
By Wilczek & Tytan
Townsfolk
Clockmaker
Clockmaker
You start knowing how many steps from the Demon to its nearest Minion.
Shugenja
Shugenja
You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Empath
Empath
Each night, you learn how many of your 2 alive neighbors are evil.
High Priestess
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Fortune Teller
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Town Crier
Town Crier
Each night*, you learn if a Minion nominated today.
Gossip
Gossip
Each day, you may make a public statement. Tonight, if it was true, a player dies.
Alsaahir
Alsaahir
Each day, if you publicly guess which players are Minion(s) and which are Demon(s), good wins.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Sage
Sage
If the Demon kills you, you learn that it is 1 of 2 players.
Tea Lady
Tea Lady
If both your alive neighbors are good, they can't die.
Outsider
Tinker
Tinker
You might die at any time.
Recluse
Recluse
You might register as evil & as a Minion or Demon, even if dead.
Barber
Barber
If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Zealot
Zealot
If there are 5 or more players alive, you must vote for every nomination.
Minion
Godfather
Godfather
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Devil's Advocate
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Summoner
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Organ Grinder
Organ Grinder
All players keep their eyes closed when voting and the vote tally is secret. Each night, choose if you are drunk until dusk.
Demon
No Dashii
No Dashii
Each night*, choose a player: they die. Your 2 Townsfolk neighbors are poisoned.
Vortox
Vortox
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Lord of Typhon
Lord of Typhon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Lleech
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Additional Information
Night order, special rules, and jinxes
Jinxes
Cannibal
Zealot
Cannibal · Zealot If the Cannibal gains the Zealot ability, the Cannibal learns this.
Recluse
Sage
Recluse · Sage The Recluse might register as the Demon to the Sage.
Marionette
Summoner
Marionette · Summoner If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.
Summoner
Clockmaker
Summoner · Clockmaker The Summoner registers as the Demon to the Clockmaker.
Summoner
Lord of Typhon
Summoner · Lord of Typhon If a Lord of Typhon is summoned, they must neighbor a Minion & their other neighbor becomes an evil Minion.