The Release Rave
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The Release Rave
By Ben Burns
Townsfolk
Noble
Noble
You start knowing 3 players, 1 and only 1 of which is evil.
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Cult Leader
Cult Leader
Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
King
King
Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
General
General
Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Sailor
Sailor
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Lycanthrope
Lycanthrope
Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Fisherman
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Amnesiac
Amnesiac
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Cannibal
Cannibal
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Choirboy
Choirboy
If the Demon kills the King, you learn which player is the Demon. [+the King]
Magician
Magician
The Demon thinks you are a Minion. Minions think you are a Demon.
Farmer
Farmer
When you die at night, an alive good player becomes a Farmer.
Acrobat
Acrobat
Each night*, choose a player: if they are or become drunk or poisoned tonight, you die.
Outsider
Golem
Golem
You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Snitch
Snitch
Each Minion gets 3 bluffs.
Politician
Politician
If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Minion
Mezepheles
Mezepheles
You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Goblin
Goblin
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Poisoner
Poisoner
Each night, choose a player: they are poisoned tonight and tomorrow day.
Psychopath
Psychopath
Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Demon
Legion12
Legion12
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Lil' Monsta
Lil' Monsta
Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Lleech
Lleech
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Additional Information
Night order, special rules, and jinxes
Jinxes
Lil' Monsta
Magician
Lil' Monsta · Magician If the Magician is alive, the Storyteller chooses which Minion babysits Lil' Monsta.
Lil' Monsta
Psychopath
Lil' Monsta · Psychopath If the Psychopath is babysitting Lil' Monsta, they die when executed.