Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Balloonist Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Cult Leader Each night, you become the alignment of an alive neighbor. If all good players choose to join your cult, your team wins.
King Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Lycanthrope Each night*, choose an alive player. If good, they die & the Demon doesn’t kill tonight. One good player registers as evil.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Politician If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Mezepheles You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Goblin If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Psychopath Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Legion12 Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Lil' Monsta Each night, Minions choose who babysits Lil' Monsta & "is the Demon". Each night*, a player might die. [+1 Minion]
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.