Shugenja You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Goon Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Politician If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Widow On your 1st night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Pit-Hag Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Kazali Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Lleech Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
Harlot Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Beggar You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober & healthy.