Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
King Each night, if the dead equal or outnumber the living, you learn 1 alive character. The Demon knows you are the King.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Ogre On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Vizier All players know you are the Vizier. You cannot die during the day. If good voted, you may choose to execute immediately.
Zenomancer One or more players each have a goal. When achieved, that player learns a piece of true info.