Welcome to the Jungle
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Welcome to the Jungle
By Tam
Townsfolk
Knight
Knight
You start knowing 2 players that are not the Demon.
Bounty Hunter
Bounty Hunter
You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Pixie
Pixie
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
High Priestess
High Priestess
Each night, learn which player the Storyteller believes you should talk to most.
Village Idiot
Village Idiot
Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Balloonist
Balloonist
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Fortune Teller
Fortune Teller
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Innkeeper
Innkeeper
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Gambler
Gambler
Each night*, choose a player & guess their character: if you guess wrong, you die.
Fisherman
Fisherman
Once per game, during the day, visit the Storyteller for some advice to help your team win.
Alchemist
Alchemist
You have a Minion ability. When using this, the Storyteller may prompt you to choose differently.
Pacifist
Pacifist
Executed good players might not die.
Banshee
Banshee
If the Demon kills you, all players learn this. From now on, you may nominate twice per day and vote twice per nomination.
Outsider
Tinker
Tinker
You might die at any time.
Drunk
Drunk
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Moonchild
Moonchild
When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Hatter
Hatter
If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Minion
Devil's Advocate
Devil's Advocate
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Summoner
Summoner
You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]
Fearmonger
Fearmonger
Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Assassin
Assassin
Once per game, at night*, choose a player: they die, even if for some reason they could not.
Marionette
Marionette
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Demon
Pukka
Pukka
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Lord of Typhon
Lord of Typhon
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Vigormortis
Vigormortis
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Fabled
Djinn
Djinn
Use the Djinn's special rule. All players know what it is.
Spirit of Ivory
Spirit of Ivory
There can't be more than 1 extra evil player.
Loric
Gardener
Gardener
The Storyteller assigns all players' characters.
Additional Information
Night order, special rules, and jinxes
Jinxes
Alchemist
Marionette
Alchemist · Marionette An Alchemist-Marionette has no Marionette ability & the Marionette is in play.
Alchemist
Summoner
Alchemist · Summoner The Alchemist-Summoner does not get bluffs, and chooses which Demon but not which player. If they die before this happens, evil wins. [No Demon]
Summoner
Hatter
Summoner · Hatter If the Summoner creates a second living Demon, deaths tonight are arbitrary.
Summoner
Lord of Typhon
Summoner · Lord of Typhon If a Lord of Typhon is summoned, they must neighbor a Minion & their other neighbor becomes an evil Minion.
Summoner
Pukka
Summoner · Pukka The Summoner may summon a Pukka on the 2nd night instead of the 3rd.
Marionette
Balloonist
Marionette · Balloonist If the Marionette thinks that they are the Balloonist, an Outsider might have been added during setup.
Marionette
Summoner
Marionette · Summoner If there would be a Marionette in play, they enter play after the Demon & must start as their neighbor.