Shugenja You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Ogre On your 1st night, choose a player (not yourself): you become their alignment (you don't know which) even if drunk or poisoned.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Scarlet Woman If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)