Additional Information
Night order, special rules, and jinxes
Jinxes
Bounty Hunter · Philosopher
If the Philosopher gains the Bounty Hunter ability, a Townsfolk might turn evil.
Mathematician · Drunk
The Mathematician learns if the Drunk’s ability yielded false info or failed to work properly.
Mathematician · Lunatic
The Mathematician learns if the Lunatic attacks a different player than the real Demon attacked.
Pit-Hag · Goon
If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.